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Performance

How Knight performs under load, measured on a normal VPS.

These figures come from a loopback stress test (1,000 simulated clients on one machine). They show engine overhead; real internet latency depends on network distance.

1,000 connected players

MetricResult
Players connected1000 / 1000
Time to spawn (median)~5 ms
Time to spawn (95th percentile)~6 ms
Chat round-trip (median)< 1 ms
Server memory~18–19 MB
Server CPU~2–4%

Scaling

PlayersAll spawnedMedian spawnMemory
500100%~5.6 ms~18 MB
1000100%~5.2 ms~18 MB
1500100%~5.5 ms~26 MB
Tip
Knight keeps working well past typical SA-MP population sizes. Memory and CPU stay low because there is no Lua VM and no per-player scripting scheduler.

What affects performance